Source code for aiohttp.web_ws

import asyncio
import base64
import binascii
import hashlib
import json
import sys
from collections.abc import Callable, Iterable
from typing import Any, Final, Generic, Literal, cast, overload

import attr
from multidict import CIMultiDict

from . import hdrs
from ._websocket.reader import WebSocketDataQueue
from .abc import AbstractStreamWriter
from .client_exceptions import WSMessageTypeError
from .helpers import (
    DEFAULT_CHUNK_SIZE,
    calculate_timeout_when,
    set_exception,
    set_result,
)
from .http import (
    WS_CLOSED_MESSAGE,
    WS_CLOSING_MESSAGE,
    WS_KEY,
    WebSocketError,
    WebSocketReader,
    WebSocketWriter,
    WSCloseCode,
    WSMessage,
    WSMessageDecodeText,
    WSMessageNoDecodeText,
    WSMsgType as WSMsgType,
    ws_ext_gen,
    ws_ext_parse,
)
from .http_websocket import _INTERNAL_RECEIVE_TYPES
from .log import ws_logger
from .streams import EofStream
from .typedefs import JSONBytesEncoder, JSONDecoder, JSONEncoder
from .web_exceptions import HTTPBadRequest, HTTPException
from .web_request import BaseRequest
from .web_response import StreamResponse

if sys.version_info >= (3, 13):
    from typing import TypeVar
else:
    from typing_extensions import TypeVar

if sys.version_info >= (3, 12):
    from collections.abc import Buffer
else:
    from typing import Union

    Buffer = Union[bytes, bytearray, "memoryview[int]", "memoryview[bytes]"]

if sys.version_info >= (3, 11):
    import asyncio as async_timeout
    from typing import Self
else:
    import async_timeout
    from typing_extensions import Self

__all__ = (
    "WebSocketResponse",
    "WebSocketReady",
    "WSMsgType",
)

THRESHOLD_CONNLOST_ACCESS: Final[int] = 5

# TypeVar for whether text messages are decoded to str (True) or kept as bytes (False)
_DecodeText = TypeVar("_DecodeText", bound=bool, covariant=True, default=Literal[True])


[docs] @attr.s(auto_attribs=True, frozen=True, slots=True) class WebSocketReady: ok: bool protocol: str | None def __bool__(self) -> bool: return self.ok
[docs] class WebSocketResponse(StreamResponse, Generic[_DecodeText]): _length_check: bool = False _ws_protocol: str | None = None _writer: WebSocketWriter | None = None _reader: WebSocketDataQueue | None = None _closed: bool = False _closing: bool = False _conn_lost: int = 0 _close_code: int | None = None _loop: asyncio.AbstractEventLoop | None = None _waiting: bool = False _close_wait: asyncio.Future[None] | None = None _exception: BaseException | None = None _heartbeat_when: float = 0.0 _heartbeat_cb: asyncio.TimerHandle | None = None _pong_response_cb: asyncio.TimerHandle | None = None _ping_task: asyncio.Task[None] | None = None _need_heartbeat_reset: bool = False _heartbeat_reset_handle: asyncio.Handle | None = None def __init__( self, *, timeout: float = 10.0, receive_timeout: float | None = None, autoclose: bool = True, autoping: bool = True, heartbeat: float | None = None, protocols: Iterable[str] = (), compress: bool = True, max_msg_size: int = 4 * 1024 * 1024, writer_limit: int = DEFAULT_CHUNK_SIZE, decode_text: bool = True, ) -> None: super().__init__(status=101) self._protocols = protocols self._timeout = timeout self._receive_timeout = receive_timeout self._autoclose = autoclose self._autoping = autoping self._heartbeat = heartbeat if heartbeat is not None: self._pong_heartbeat = heartbeat / 2.0 self._compress: bool | int = compress self._max_msg_size = max_msg_size self._writer_limit = writer_limit self._decode_text = decode_text self._need_heartbeat_reset = False self._heartbeat_reset_handle = None def _cancel_heartbeat(self) -> None: self._cancel_pong_response_cb() if self._heartbeat_reset_handle is not None: self._heartbeat_reset_handle.cancel() self._heartbeat_reset_handle = None self._need_heartbeat_reset = False if self._heartbeat_cb is not None: self._heartbeat_cb.cancel() self._heartbeat_cb = None if self._ping_task is not None: self._ping_task.cancel() self._ping_task = None def _cancel_pong_response_cb(self) -> None: if self._pong_response_cb is not None: self._pong_response_cb.cancel() self._pong_response_cb = None def _on_data_received(self) -> None: if self._heartbeat is None or self._need_heartbeat_reset: return loop = self._loop assert loop is not None # Coalesce multiple chunks received in the same loop tick into a single # heartbeat reset. Resetting immediately per chunk increases timer churn. self._need_heartbeat_reset = True self._heartbeat_reset_handle = loop.call_soon(self._flush_heartbeat_reset) def _flush_heartbeat_reset(self) -> None: self._heartbeat_reset_handle = None if not self._need_heartbeat_reset: return self._reset_heartbeat() self._need_heartbeat_reset = False def _reset_heartbeat(self) -> None: if self._heartbeat is None: return self._cancel_pong_response_cb() req = self._req timeout_ceil_threshold = ( req._protocol._timeout_ceil_threshold if req is not None else 5 ) loop = self._loop assert loop is not None now = loop.time() when = calculate_timeout_when(now, self._heartbeat, timeout_ceil_threshold) self._heartbeat_when = when if self._heartbeat_cb is None: # We do not cancel the previous heartbeat_cb here because # it generates a significant amount of TimerHandle churn # which causes asyncio to rebuild the heap frequently. # Instead _send_heartbeat() will reschedule the next # heartbeat if it fires too early. self._heartbeat_cb = loop.call_at(when, self._send_heartbeat) def _send_heartbeat(self) -> None: self._heartbeat_cb = None # If heartbeat reset is pending (data is being received), skip sending # the ping and let the reset callback handle rescheduling the heartbeat. if self._need_heartbeat_reset: return loop = self._loop assert loop is not None and self._writer is not None now = loop.time() if now < self._heartbeat_when: # Heartbeat fired too early, reschedule self._heartbeat_cb = loop.call_at( self._heartbeat_when, self._send_heartbeat ) return req = self._req timeout_ceil_threshold = ( req._protocol._timeout_ceil_threshold if req is not None else 5 ) when = calculate_timeout_when(now, self._pong_heartbeat, timeout_ceil_threshold) self._cancel_pong_response_cb() self._pong_response_cb = loop.call_at(when, self._pong_not_received) coro = self._writer.send_frame(b"", WSMsgType.PING) if sys.version_info >= (3, 12): # Optimization for Python 3.12, try to send the ping # immediately to avoid having to schedule # the task on the event loop. ping_task = asyncio.Task(coro, loop=loop, eager_start=True) else: ping_task = loop.create_task(coro) if not ping_task.done(): self._ping_task = ping_task ping_task.add_done_callback(self._ping_task_done) else: self._ping_task_done(ping_task) def _ping_task_done(self, task: "asyncio.Task[None]") -> None: """Callback for when the ping task completes.""" if not task.cancelled() and (exc := task.exception()): self._handle_ping_pong_exception(exc) self._ping_task = None def _pong_not_received(self) -> None: if self._req is not None and self._req.transport is not None: self._handle_ping_pong_exception( asyncio.TimeoutError( f"No PONG received after {self._pong_heartbeat} seconds" ) ) def _handle_ping_pong_exception(self, exc: BaseException) -> None: """Handle exceptions raised during ping/pong processing.""" if self._closed: return self._set_closed() self._set_code_close_transport(WSCloseCode.ABNORMAL_CLOSURE) self._exception = exc if self._waiting and not self._closing and self._reader is not None: self._reader.feed_data(WSMessage(WSMsgType.ERROR, exc, None), 0) def _set_closed(self) -> None: """Set the connection to closed. Cancel any heartbeat timers and set the closed flag. """ self._closed = True self._cancel_heartbeat()
[docs] async def prepare(self, request: BaseRequest) -> AbstractStreamWriter: # make pre-check to don't hide it by do_handshake() exceptions if self._payload_writer is not None: return self._payload_writer protocol, writer = self._pre_start(request) payload_writer = await super().prepare(request) assert payload_writer is not None self._post_start(request, protocol, writer) await payload_writer.drain() return payload_writer
def _handshake( self, request: BaseRequest ) -> tuple["CIMultiDict[str]", str | None, int, bool]: headers = request.headers if "websocket" != headers.get(hdrs.UPGRADE, "").lower().strip(): raise HTTPBadRequest( text=( f"No WebSocket UPGRADE hdr: {headers.get(hdrs.UPGRADE)}\n Can " '"Upgrade" only to "WebSocket".' ) ) if not request._message.upgrade: raise HTTPBadRequest( text=f"No CONNECTION upgrade hdr: {headers.get(hdrs.CONNECTION)}" ) # find common sub-protocol between client and server protocol: str | None = None if hdrs.SEC_WEBSOCKET_PROTOCOL in headers: req_protocols = [ str(proto.strip()) for proto in headers[hdrs.SEC_WEBSOCKET_PROTOCOL].split(",") ] for proto in req_protocols: if proto in self._protocols: protocol = proto break else: # No overlap found: Return no protocol as per spec ws_logger.warning( "%s: Client protocols %r don’t overlap server-known ones %r", request.remote, req_protocols, self._protocols, ) # check supported version version = headers.get(hdrs.SEC_WEBSOCKET_VERSION, "") if version not in ("13", "8", "7"): raise HTTPBadRequest(text=f"Unsupported version: {version}") # check client handshake for validity key = headers.get(hdrs.SEC_WEBSOCKET_KEY) try: if not key or len(base64.b64decode(key)) != 16: raise HTTPBadRequest(text=f"Handshake error: {key!r}") except binascii.Error: raise HTTPBadRequest(text=f"Handshake error: {key!r}") from None accept_val = base64.b64encode( hashlib.sha1(key.encode() + WS_KEY).digest() ).decode() response_headers = CIMultiDict( { hdrs.UPGRADE: "websocket", hdrs.CONNECTION: "upgrade", hdrs.SEC_WEBSOCKET_ACCEPT: accept_val, } ) notakeover = False compress = 0 if self._compress: extensions = headers.get(hdrs.SEC_WEBSOCKET_EXTENSIONS) # Server side always get return with no exception. # If something happened, just drop compress extension compress, notakeover = ws_ext_parse(extensions, isserver=True) if compress: enabledext = ws_ext_gen( compress=compress, isserver=True, server_notakeover=notakeover ) response_headers[hdrs.SEC_WEBSOCKET_EXTENSIONS] = enabledext if protocol: response_headers[hdrs.SEC_WEBSOCKET_PROTOCOL] = protocol return ( response_headers, protocol, compress, notakeover, ) def _pre_start(self, request: BaseRequest) -> tuple[str | None, WebSocketWriter]: self._loop = request._loop headers, protocol, compress, notakeover = self._handshake(request) self.set_status(101) self.headers.update(headers) self.force_close() self._compress = compress transport = request._protocol.transport if transport is None: raise ConnectionResetError("Connection lost") writer = WebSocketWriter( request._protocol, transport, compress=compress, notakeover=notakeover, limit=self._writer_limit, ) return protocol, writer def _post_start( self, request: BaseRequest, protocol: str | None, writer: WebSocketWriter ) -> None: self._ws_protocol = protocol self._writer = writer self._reset_heartbeat() loop = self._loop assert loop is not None self._reader = WebSocketDataQueue( request._protocol, DEFAULT_CHUNK_SIZE, loop=loop ) parser = WebSocketReader( self._reader, self._max_msg_size, compress=bool(self._compress), decode_text=self._decode_text, ) cb = None if self._heartbeat is None else self._on_data_received request.protocol.set_parser(parser, data_received_cb=cb) # disable HTTP keepalive for WebSocket request.protocol.keep_alive(False)
[docs] def can_prepare(self, request: BaseRequest) -> WebSocketReady: if self._writer is not None: raise RuntimeError("Already started") try: _, protocol, _, _ = self._handshake(request) except HTTPException: return WebSocketReady(False, None) else: return WebSocketReady(True, protocol)
@property def prepared(self) -> bool: return self._writer is not None @property def closed(self) -> bool: return self._closed @property def close_code(self) -> int | None: return self._close_code @property def ws_protocol(self) -> str | None: return self._ws_protocol @property def compress(self) -> int | bool: return self._compress
[docs] def get_extra_info(self, name: str, default: Any = None) -> Any: """Get optional transport information. If no value associated with ``name`` is found, ``default`` is returned. """ writer = self._writer if writer is None: return default transport = writer.transport if transport is None: return default return transport.get_extra_info(name, default)
[docs] def exception(self) -> BaseException | None: return self._exception
[docs] async def ping(self, message: bytes = b"") -> None: if self._writer is None: raise RuntimeError("Call .prepare() first") await self._writer.send_frame(message, WSMsgType.PING)
[docs] async def pong(self, message: bytes = b"") -> None: # unsolicited pong if self._writer is None: raise RuntimeError("Call .prepare() first") await self._writer.send_frame(message, WSMsgType.PONG)
[docs] async def send_frame( self, message: bytes, opcode: WSMsgType, compress: int | None = None ) -> None: """Send a frame over the websocket.""" if self._writer is None: raise RuntimeError("Call .prepare() first") await self._writer.send_frame(message, opcode, compress)
[docs] async def send_str(self, data: str, compress: int | None = None) -> None: if self._writer is None: raise RuntimeError("Call .prepare() first") if not isinstance(data, str): raise TypeError("data argument must be str (%r)" % type(data)) await self._writer.send_frame( data.encode("utf-8"), WSMsgType.TEXT, compress=compress )
[docs] async def send_bytes(self, data: bytes, compress: int | None = None) -> None: if self._writer is None: raise RuntimeError("Call .prepare() first") if not isinstance(data, (bytes, bytearray, memoryview)): raise TypeError("data argument must be byte-ish (%r)" % type(data)) await self._writer.send_frame(data, WSMsgType.BINARY, compress=compress)
[docs] async def send_json( self, data: Any, compress: int | None = None, *, dumps: JSONEncoder = json.dumps, ) -> None: await self.send_str(dumps(data), compress=compress)
[docs] async def send_json_bytes( self, data: Any, compress: int | None = None, *, dumps: JSONBytesEncoder, ) -> None: """Send JSON data using a bytes-returning encoder as a binary frame. Use this when your JSON encoder (like orjson) returns bytes instead of str, avoiding the encode/decode overhead. """ await self.send_bytes(dumps(data), compress=compress)
async def write_eof(self) -> None: # type: ignore[override] if self._eof_sent: return if self._payload_writer is None: raise RuntimeError("Response has not been started") await self.close() self._eof_sent = True
[docs] async def close( self, *, code: int = WSCloseCode.OK, message: bytes = b"", drain: bool = True ) -> bool: """Close websocket connection.""" if self._writer is None: raise RuntimeError("Call .prepare() first") if self._closed: return False self._set_closed() try: await self._writer.close(code, message) writer = self._payload_writer assert writer is not None if drain: await writer.drain() except (asyncio.CancelledError, asyncio.TimeoutError): self._set_code_close_transport(WSCloseCode.ABNORMAL_CLOSURE) raise except Exception as exc: self._exception = exc self._set_code_close_transport(WSCloseCode.ABNORMAL_CLOSURE) return True reader = self._reader assert reader is not None # we need to break `receive()` cycle before we can call # `reader.read()` as `close()` may be called from different task if self._waiting: assert self._loop is not None assert self._close_wait is None self._close_wait = self._loop.create_future() reader.feed_data(WS_CLOSING_MESSAGE, 0) await self._close_wait if self._closing: self._close_transport() return True try: async with async_timeout.timeout(self._timeout): while True: msg = await reader.read() if msg.type is WSMsgType.CLOSE: self._set_code_close_transport(msg.data) return True except asyncio.CancelledError: self._set_code_close_transport(WSCloseCode.ABNORMAL_CLOSURE) raise except Exception as exc: self._exception = exc self._set_code_close_transport(WSCloseCode.ABNORMAL_CLOSURE) return True
def _set_closing(self, code: WSCloseCode) -> None: """Set the close code and mark the connection as closing.""" self._closing = True self._close_code = code self._cancel_heartbeat() def _set_code_close_transport(self, code: WSCloseCode) -> None: """Set the close code and close the transport.""" self._close_code = code self._close_transport() def _close_transport(self) -> None: """Close the transport.""" if self._req is not None and self._req.transport is not None: self._req.transport.close() @overload async def receive( self: "WebSocketResponse[Literal[True]]", timeout: float | None = None ) -> WSMessageDecodeText: ... @overload async def receive( self: "WebSocketResponse[Literal[False]]", timeout: float | None = None ) -> WSMessageNoDecodeText: ... @overload async def receive( self: "WebSocketResponse[_DecodeText]", timeout: float | None = None ) -> WSMessageDecodeText | WSMessageNoDecodeText: ...
[docs] async def receive( self, timeout: float | None = None ) -> WSMessageDecodeText | WSMessageNoDecodeText: if self._reader is None: raise RuntimeError("Call .prepare() first") receive_timeout = timeout or self._receive_timeout while True: if self._waiting: raise RuntimeError("Concurrent call to receive() is not allowed") if self._closed: self._conn_lost += 1 if self._conn_lost >= THRESHOLD_CONNLOST_ACCESS: raise RuntimeError("WebSocket connection is closed.") return WS_CLOSED_MESSAGE elif self._closing: return WS_CLOSING_MESSAGE try: self._waiting = True try: if receive_timeout: # Entering the context manager and creating # Timeout() object can take almost 50% of the # run time in this loop so we avoid it if # there is no read timeout. async with async_timeout.timeout(receive_timeout): msg = await self._reader.read() else: msg = await self._reader.read() finally: self._waiting = False if self._close_wait: set_result(self._close_wait, None) except asyncio.TimeoutError: raise except EofStream: self._close_code = WSCloseCode.OK await self.close() return WSMessage(WSMsgType.CLOSED, None, None) except WebSocketError as exc: self._close_code = exc.code await self.close(code=exc.code) return WSMessage(WSMsgType.ERROR, exc, None) except Exception as exc: self._exception = exc self._set_closing(WSCloseCode.ABNORMAL_CLOSURE) await self.close() return WSMessage(WSMsgType.ERROR, exc, None) if msg.type not in _INTERNAL_RECEIVE_TYPES: # If its not a close/closing/ping/pong message # we can return it immediately return msg if msg.type is WSMsgType.CLOSE: self._set_closing(msg.data) # Could be closed while awaiting reader. if not self._closed and self._autoclose: # The client is likely going to close the # connection out from under us so we do not # want to drain any pending writes as it will # likely result writing to a broken pipe. await self.close(drain=False) elif msg.type is WSMsgType.CLOSING: self._set_closing(WSCloseCode.OK) elif msg.type is WSMsgType.PING and self._autoping: await self.pong(msg.data) continue elif msg.type is WSMsgType.PONG and self._autoping: continue return msg
@overload async def receive_str( self: "WebSocketResponse[Literal[True]]", *, timeout: float | None = None ) -> str: ... @overload async def receive_str( self: "WebSocketResponse[Literal[False]]", *, timeout: float | None = None ) -> bytes: ... @overload async def receive_str( self: "WebSocketResponse[_DecodeText]", *, timeout: float | None = None ) -> str | bytes: ...
[docs] async def receive_str(self, *, timeout: float | None = None) -> str | bytes: """Receive TEXT message. Returns str when decode_text=True (default), bytes when decode_text=False. """ msg = await self.receive(timeout) if msg.type is not WSMsgType.TEXT: raise WSMessageTypeError( f"Received message {msg.type}:{msg.data!r} is not WSMsgType.TEXT" ) return cast(str, msg.data)
[docs] async def receive_bytes(self, *, timeout: float | None = None) -> bytes: msg = await self.receive(timeout) if msg.type is not WSMsgType.BINARY: raise WSMessageTypeError( f"Received message {msg.type}:{msg.data!r} is not WSMsgType.BINARY" ) return cast(bytes, msg.data)
@overload async def receive_json( self: "WebSocketResponse[Literal[True]]", *, loads: JSONDecoder = ..., timeout: float | None = None, ) -> Any: ... @overload async def receive_json( self: "WebSocketResponse[Literal[False]]", *, loads: Callable[[bytes], Any] = ..., timeout: float | None = None, ) -> Any: ... @overload async def receive_json( self: "WebSocketResponse[_DecodeText]", *, loads: JSONDecoder | Callable[[bytes], Any] = ..., timeout: float | None = None, ) -> Any: ...
[docs] async def receive_json( self, *, loads: JSONDecoder | Callable[[bytes], Any] = json.loads, timeout: float | None = None, ) -> Any: data = await self.receive_str(timeout=timeout) return loads(data) # type: ignore[arg-type]
async def write(self, data: Buffer) -> None: raise RuntimeError("Cannot call .write() for websocket") def __aiter__(self) -> Self: return self @overload async def __anext__( self: "WebSocketResponse[Literal[True]]", ) -> WSMessageDecodeText: ... @overload async def __anext__( self: "WebSocketResponse[Literal[False]]", ) -> WSMessageNoDecodeText: ... @overload async def __anext__( self: "WebSocketResponse[_DecodeText]", ) -> WSMessageDecodeText | WSMessageNoDecodeText: ... async def __anext__(self) -> WSMessageDecodeText | WSMessageNoDecodeText: msg = await self.receive() if msg.type in (WSMsgType.CLOSE, WSMsgType.CLOSING, WSMsgType.CLOSED): raise StopAsyncIteration return msg def _cancel(self, exc: BaseException) -> None: # web_protocol calls this from connection_lost # or when the server is shutting down. self._closing = True self._cancel_heartbeat() if self._reader is not None: set_exception(self._reader, exc)